C# - Gang Of Four - Design Patterns, Elements Of Reusable Object Oriented Software. Erich Gamma, John M. Vlissides, Ralph Johnson, Richard Helm

C# - Gang Of Four - Design Patterns, Elements Of Reusable Object Oriented Software


C.Gang.Of.Four.Design.Patterns.Elements.Of.Reusable.Object.Oriented.Software.pdf
ISBN: 0201634988,9780201634983 | 551 pages | 14 Mb


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C# - Gang Of Four - Design Patterns, Elements Of Reusable Object Oriented Software Erich Gamma, John M. Vlissides, Ralph Johnson, Richard Helm
Publisher: Addison-Wesley Professional




Still, it is the bible of design patterns after all these years. Prerequisites: Understanding of Object Oriented Programming; The examples will be demonstrated in C#.NET therefore an understanding of C#.NET code is . Also known as the “Gang of Four” (GoF) book, Design Patterns is full of elegant solutions to commonly occurring problems in software design. C# in Depth: What you need to master C# 2 and 3 by Jon Skeet This is for serious C# developers who already have a background in the language. The authors of this book are Erich Gamma, Richard Helm, Ralph Johnson and John Vlissides. One of the best sources about software design patterns is the “Design Patterns: Elements of Reusable Object-Oriented Software” book by the Gang of Four. The book that has profoundly influenced design pattern theory is Design Patterns: Elements of Reusable Object-Oriented Software by Gamma, Helm, Johnson, and Vlissides. Design Patterns: Elements of Reusable Object-Oriented Software is a Software Engineering book. You who work on design pattern must familiar with Gang of Four (GoF). Part 2 – GOF Design Patterns. The authors of this book are often refers to as Gang of Four Implementation: Let's implement decorated design pattern by C#. Other books I've read and recommend. Level: Novice – Intermediate. Design Patterns: Elements of Reusable Object-Oriented Software. Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications One key, important element, of design patterns is that they make changing a program much easier. Pattern is a reusable solution for a commonly occurring problem. I thought it would be an interesting exercise to try and port each of the patterns described in the Gang of Four's seminal work Design Patterns: Elements of Reusable Object-Oriented Software into C#. Then, all you would need to do is to create four instances using the abstract class instead of re-writing three more classes. In the next three tables are the original design patterns as they are described in the book: "Design Patterns: Elements of Reusable Object-Oriented Software".